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Take Aways
The core hope for this game was to cause at least a little bit of surprise for those who know me.
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Given the gasps, I'm pretty sure I succeeded and developed my engineering, art, and design skills as well.
- Scripted a Match Three System
- Scripted a custom state machine for sequencing
Gameplay Stages

Classic Gameplay


Shattering the Illusion
Behind the Curtain
Seemingly your standard Match 3, until something strange and shiny appears.
The facade is broken, but what's underneath it?
The machine has to run on something.
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